Create Text Link Actionscript 3.0
Label: Flash tutorials
This post about creating text links in flash. Text links are used as navigation buttons to a web address.
Here's the script of making text link:
var tekslink: TeksField = new TextField ();
tekslink.htmlText = "visit" <a href='http://nandanami.blogspot.com'> nandanami.blogspot.com </a>! ";
addChild (tekslink);
If the writing of the above is correct, press Ctrl + Enter to see the results.
Here's the script of making text link:
var tekslink: TeksField = new TextField ();
tekslink.htmlText = "visit" <a href='http://nandanami.blogspot.com'> nandanami.blogspot.com </a>! ";
addChild (tekslink);
If the writing of the above is correct, press Ctrl + Enter to see the results.
Creat HitTestObject Actionscript 3.0
Diposting oleh
Unknown
Comments: (0)
Label: Flash tutorials
Okay, this time on the basis of using hitTest Object. HitTestObject script is a script to detect the collision of an incident in which two objects touch each other. For more details see the following script:
1. Make two objects with a movie clip instance name "mc_box" and "mc_oval".
2. Later in the frame 1 press F9 to activate the actionscript window.
3. Then type the following script:
addEventListener (Event.ENTER_FRAME, collision);
function collision (event: Event): void {
if (mc_box.hitTestObject (mc_oval)) {
trace ("ouchh"); // <- Displays the message "ouchh"}
}
}
4. Run the program (Ctrl + Enter).
1. Make two objects with a movie clip instance name "mc_box" and "mc_oval".
2. Later in the frame 1 press F9 to activate the actionscript window.
3. Then type the following script:
addEventListener (Event.ENTER_FRAME, collision);
function collision (event: Event): void {
if (mc_box.hitTestObject (mc_oval)) {
trace ("ouchh"); // <- Displays the message "ouchh"}
}
}
4. Run the program (Ctrl + Enter).
Create HitTestObject
Diposting oleh
Unknown
Comments: (0)
Label: Flash tutorials
In addition hitTestObject script, there is also a script hitTestPoint used to detect the point of registration points on the object.
Following the writing of the script:
1. Suppose that in the previous post Basics Using HitTestObject, there are two movie clip object is "mc_box" and "mc_oval".
2. Type the following script in frame 1.
addEventListener (Event.ENTER_FRAME, collision);
collision function (event: Event): void {
if (mc_box.hitTestPoint (mc_oval.x, mc_oval.y)) {// detect any collision
trace ("collision successfully");
}
}3. Running the program by pressing Ctrl + Enter.
Following the writing of the script:
1. Suppose that in the previous post Basics Using HitTestObject, there are two movie clip object is "mc_box" and "mc_oval".
2. Type the following script in frame 1.
addEventListener (Event.ENTER_FRAME, collision);
collision function (event: Event): void {
if (mc_box.hitTestPoint (mc_oval.x, mc_oval.y)) {// detect any collision
trace ("collision successfully");
}
}3. Running the program by pressing Ctrl + Enter.
Create Looping "For" in Actionscript 3.0
Label: Flash tutorials
Here's an example of looping that you will be typing in Adobe Flash Actionscript 3.0 :
for (var i :int = 1; i<=5; i++){
trace(“hello gamer”);
}
And result :
hello gamer
hello gamer
hello gamer
hello gamer
hello gamerexplain :
- And i++ will print the phrase "hello gamer" repeated 5 times
~ Good luck
for (var i :int = 1; i<=5; i++){
trace(“hello gamer”);
}
And result :
hello gamer
hello gamer
hello gamer
hello gamer
hello gamerexplain :
- And i++ will print the phrase "hello gamer" repeated 5 times
~ Good luck
Create Tween with Actionscript 3.0
Diposting oleh
Unknown
Comments: (0)
Label: Flash tutorials
Ok, I just explained about this tutorial.
- On frame 1, press F9 to open Action-Frame.
- And typing following script :
- coordinate x
import fl.transitions.Tween;
import fl.transitions.easing.*;
var myTween:Tween = new Tween(mc_box,”x”,Strong.easeOut,-300,250,1,true);
3. Running program.
Create Hello World in Class Actionscript 3.0
Diposting oleh
Unknown
Comments: (0)
Label: Flash tutorials
Hello blogger. I want explain about "Create Hello World in Class Actionscript 3.0". Let's see structure writing actionscript :
package
{
// class
public class name_class{
// contructor
public class name_function(){
//program
}
}
}
package
{
// class
public class name_class{
// contructor
public class name_function(){
//program
}
}
}